superforge-biz
SolidArchitect business models, pricing tiers, paywall placement, subscription flows, and Go-To-Market plans. Covers monetization archetype selection, price anchoring, trial-to-paid conversion triggers, and growth loops. Use when the user says "pricing", "monetization", "paywall", "subscription", "free trial", "business model", "revenue", "GTM", "how do we make money", "価格", "値付け", "課金", "マネタイズ", "サブスク", "ペイウォール", "ビジネスモデル", "どう収益化する", or runs /superforge-biz.
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Quality Score: 80/100
Skill Content
Details
- Author
- takaoumehara
- Repository
- takaoumehara/superforge-skill
- Created
- 3 days ago
- Last Updated
- today
- Language
- Shell
- License
- MIT
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superforge
Concierge and router for the whole making process, from idea to shipped product. Reads intent, hands the work to the right superforge-* skill (brain, biz, brand, ui, dev, test, debug, roast, verify, handoff), and assigns a model tier per subtask across Claude 5, Gemini 3.6, Codex, and Kimi before any agent is dispatched. Use at the start of any build, or when the request spans several of those areas. Use when the user says "let's build", "I want to make", "help me ship", "where do I start", "何か作りたい", "作って", "どこから始める", "一気に進めたい", or runs /superforge.
paywall-pricing-optimizer
Design effective paywalls, structure subscription tiers, and optimize pricing for mobile apps. Covers monetization model selection, paywall screen design, pricing psychology, A/B testing strategy, and RevenueCat/StoreKit/Google Billing integration. Use when the user wants to monetize an app, design a paywall, choose between subscription vs one-time purchase, set pricing tiers, improve conversion rates, plan pricing experiments, or integrate in-app purchases. Triggers on "design my paywall", "how should I price my app", "subscription tiers", "monetization strategy", "paywall copy", "free trial length", "RevenueCat setup", "improve paywall conversion".
monetizing-innovation
Design products and pricing around validated willingness to pay, from Ramanujam & Tacke's "Monetizing Innovation". Use when the user mentions "pricing", "how much should we charge", "willingness to pay", "pricing page", "packaging", "freemium vs free trial", "are we leaving money on the table", "nobody buys at this price", "price increase", or "good-better-best". Also trigger when designing or auditing pricing and packaging, validating willingness to pay before building, segmenting customers by value, or choosing between subscription, usage-based, and freemium models. Covers price-before-product, willingness-to-pay talks, the four failures (feature shock, minivation, hidden gem, undead), leader/filler/killer packaging, and behavioral pricing. For offers and guarantees, see hundred-million-offers. For what customers value, see jobs-to-be-done.