setup-engine

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Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.

AI & Automation 66 stars 7 forks Updated 4 days ago MIT

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Quality Score: 91/100

Stars 20%
61
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

When this skill is invoked: ## 1. Parse Arguments Four modes: - **Full spec**: `/setup-engine godot 4.6` — engine and version provided - **Engine only**: `/setup-engine unity` — engine provided, version will be looked up - **No args**: `/setup-engine` — fully guided mode (engine recommendation + version) - **Refresh**: `/setup-engine refresh` — update reference docs (see Section 10) - **Upgrade**: `/setup-engine upgrade [old-version] [new-version]` — migrate to a new engine version (see Section 11) --- ## 2. Guided Mode (No Arguments) If no engine is specified, run an interactive engine selection process: ### Check for existing game concept - Read `design/gdd/game-concept.md` if it exists — extract genre, scope, platform targets, art style, team size, and any engine recommendation from `/concept-brainstorm` - If no concept exists, inform the user: > "No game concept found. Consider running `/concept-brainstorm` first to discover what > you want to build — it will also recommend an engine. Or tell me about your > game and I can help you pick." ### If the user wants to pick without a concept, ask in this order: **Question 1 — Prior experience** (ask this first, always, via `question`): - Prompt: "Have you worked in any of these engines before?" - Options: `Godot` / `Unity` / `Unreal Engine 5` / `Multiple — I'll explain` / `None of them` - If they pick a specific engine → recommend that engine. Prior experience outweighs all other factors. Confirm with them and ...

Details

Author
striderZA
Repository
striderZA/OpenCodeGameStudios
Created
2 months ago
Last Updated
4 days ago
Language
JavaScript
License
MIT

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