setup-engine
FeaturedConfigure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.
Install
Quality Score: 91/100
Skill Content
Details
- Author
- striderZA
- Repository
- striderZA/OpenCodeGameStudios
- Created
- 2 months ago
- Last Updated
- 4 days ago
- Language
- JavaScript
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
start
First-time onboarding — asks where you are, then guides you to the right workflow or to pre-workflow exploration. No assumptions.
init-template
First-time repo setup for new projects. Transforms the cloned OCGS template into a clean, ready-to-use game project with your own identity.
game-planner
Clarifies game design requirements and produces a Game Design Document (GDD). Use this skill BEFORE writing any game code. Triggers when the user describes a game idea, says "make a game", "build a {genre}", "I want a platformer", "create a tower defense", or provides any game concept — even vague ones like "make something fun" or "I have a game idea". Also triggers on "plan a game", "design a game", "game design document", "GDD". ALWAYS run game-planner before starting implementation. If the user jumps straight to "make me a platformer", do NOT start coding — interview first. The only exception is if a confirmed GDD already exists in the conversation.