prototype
FeaturedRapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.
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Quality Score: 91/100
Skill Content
Details
- Author
- striderZA
- Repository
- striderZA/OpenCodeGameStudios
- Created
- 2 months ago
- Last Updated
- 4 days ago
- Language
- JavaScript
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
hybrid-prototype
Fast-lane prototype skill for the hybrid workflow. Builds a playable prototype in 2-3 days with minimal process overhead. Designed for discovery phase.
prototype
Load when a task needs a throwaway prototype, state-model sanity check, UI variant, image-assisted visual mockup, mock interaction, or playable design; do not use for production feature work.
prototype
Build a throwaway prototype to flush out a question before committing to it. Routes between three branches — a runnable terminal app for state/business-logic questions (LOGIC), several radically different UI variations toggleable from one route (UI), or a focused spike that gives a binary verdict on whether a technical assumption holds (FEASIBILITY). Use when the user wants to prototype, sanity-check a data model or state machine, mock up a UI, explore design options, verify an `Uncertain` assumption from `/research` before `/write-a-prd`, or says "prototype this", "let me play with it", "try a few designs", "spike this", "can the library actually do X", or "is this feasible".