gate-check

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Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

AI & Automation 66 stars 7 forks Updated 4 days ago MIT

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Quality Score: 91/100

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Description 5%
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Skill Content

# Phase Gate Validation This skill validates whether the project is ready to advance to the next development phase. It checks for required artifacts, quality standards, and blockers. **Distinct from `/project-stage-detect`**: That skill is diagnostic ("where are we?"). This skill is prescriptive ("are we ready to advance?" with a formal verdict). ## Production Stages (7) The project progresses through these stages: 0. **Exploration** — Pre-workflow: rapid prototyping multiple ideas (/explore) 1. **Concept** — Brainstorming, game concept document 2. **Systems Design** — Mapping systems, writing GDDs 3. **Technical Setup** — Engine config, architecture decisions 4. **Pre-Production** — Prototyping, vertical slice validation 5. **Production** — Feature development (Epic/Feature/Task tracking active) 6. **Polish** — Performance, playtesting, bug fixing 7. **Release** — Launch prep, certification **Special gate: `workflow-selection`** — Only valid from the Exploration stage. When it passes, it sets both `production/workflow-mode.txt` (hybrid or full) and `production/stage.txt` (Concept). See the Workflow Selection gate below. --- ## 1. Parse Arguments **Target phase:** `$ARGUMENTS[0]` (blank = auto-detect current stage, then validate next transition) Also resolve the review mode (once, store for all gate spawns this run): 1. If `--review [full|lean|solo]` was passed → use that 2. Else read `production/review-mode.txt` → use that value 3. Else → default to `lean` Note: ...

Details

Author
striderZA
Repository
striderZA/OpenCodeGameStudios
Created
2 months ago
Last Updated
4 days ago
Language
JavaScript
License
MIT

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