create-control-manifest
SolidAfter architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).
Install
Quality Score: 87/100
Skill Content
Details
- Author
- striderZA
- Repository
- striderZA/OpenCodeGameStudios
- Created
- 4 months ago
- Last Updated
- 1 months ago
- Language
- JavaScript
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
adr-enforcer
Ensures engineering work aligns with Architecture Decision Records and catches architectural drift. Use when planning, implementing, reviewing, or when no ADRs exist and bootstrap is needed. Emits ADR_COMPLIANCE. Never silently invents architecture or auto-modifies ADRs.
create-architecture
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
manage-adr
Create, update, and validate Architecture Decision Records (ADRs) following MADR 4.0 format. Use when the user mentions ADR, architecture decision, decision record, or asks to document a technical decision. Also use when creating new files in docs/decisions/. Handles numbering, frontmatter, section structure, and README index updates. Do NOT use for general documentation or non-architectural decisions.