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sheleg-designlisted

Use when deciding how something LOOKS or MOVES. Cinematic scroll-driven landing pages and heroes — particle/WebGL backgrounds, scroll-linked animation, parallax, scrubbed sections — or when one feels busy or its motion drifts. Product UI through its style packs — dashboards, admin panels, internal tools, mobile screens, chat and agent interfaces. Design tokens, light/dark themes, palettes and colours, typography and fonts. Triggers - "design a landing" / "дизайн лендинга", "build a landing page" / "сделай лендинг", "scroll animation" / "скролл-анимация", "dashboard style" / "стиль дашборда", "design tokens" / "дизайн-токены", "light/dark theme" / "светлая/тёмная тема", "figma variables" / "переменные фигмы, фигма в код", "mobile screen" / "мобильный экран", "palette" / "палитра", "colors" / "цвета", "typography" / "типографика", "font" / "шрифт", "how it looks" / "выглядит", "make it prettier" / "красиво, красивее", "visual reference" / "визуальные референсы", "investor deck" / "презентация".
ssheleg/sheleg-design-skill · ★ 2 · Web & Frontend · score 78
Install: claude install-skill ssheleg/sheleg-design-skill
# SHELEG Design ## Overview A page feels cinematic not from many animations, but from a **single source of truth** (measured scroll position) driving **many cheap, layered, independently-degradable responses**. Centralize scroll into one store; layers read it per frame and react in their own language. Nothing crossfades — things *redeploy*. Every layer degrades to a calm static state. **REQUIRED REFERENCE — for the cinematic path:** read [`SHELEG_DESIGN.md`](./SHELEG_DESIGN.md) before implementing a scroll-driven page — architecture, morph math, the DOM↔WebGL bridge, the build recipe (§11), the file map. **Product-UI work does not owe this read**; the one rule it would owe is repeated here: where a pack's motion tokens differ from the SHELEG defaults, **the pack wins**. **REQUIRED BEFORE ANY ANIMATION:** read [`MOTION_DOCTRINE.md`](./MOTION_DOCTRINE.md). `SHELEG_DESIGN.md` says how motion is built; the doctrine says whether to build it — the frequency table that kills animation on high-repetition paths, the easing tree and the `ease-in` ban, the duration ceiling, the forbidden forms, and the reduced-motion contract. ## When to Use - Landing/marketing/hero pages where motion is a stated goal; particle or WebGL backgrounds tied to scroll; scroll-linked charts, step flows, rails, parallax - An existing scroll site that feels nervous, janky, or out of phase - Product UI needing a locked visual system — dashboards, admin, internal/dev tools, tokens, light/dark — **style-