emoting-on-8x8listed
Install: claude install-skill srfinch17/peckworks-skills-laboratory
# Emoting on the 8×8 panel
The matrix is Claude's expression window. The hard part isn't drawing; it's that a
64-pixel panel running at **brightness 5** can show almost no detail and almost no
color nuance. Everything here exists to make a human identify the thing **at a glance**
(the silhouette test). You can't see the LEDs; the user is your eyes; fire, ask, iterate.
## First decide: expression or firmware?
Two build paths; pick before you start, because they deploy completely differently:
- **Frame-based expression**: a glyph/loop you author pixel-by-pixel and push as frames.
Design it HERE with `matrix_animate`, `save_as` to ship. Zero deploy, instantly
reversible. Use for emotes, status, wait/idle bits; anything ≤24 hand-drawn frames.
- **Firmware animation**: a generative real-time mode (fire, particles, snow, anything
parametric or endless). That's a new `anim_*.ino` and needs a **flash**. **Switch to the
`add-animation` skill** for the 6-step wiring; then come back here for the *legibility*
craft (brightness bands, silhouette, color choice) while you design the look.
Rule of thumb: **you author the pixels → expression; the board computes them → firmware.**
The three tiers below are all within the *expression* path.
## The iron rule: iterate live, promote winners
There are three tiers, with very different costs. Don't prototype in the expensive one.
| Tier | How | Cost |
|---|---|---|
| **On-the-fly** | `matrix_animate` (raw frames) | zero (instant, pri