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threejslisted

Expert knowledge of Three.js, the JavaScript 3D library for WebGL. Use this skill when the user asks to build 3D graphics, create WebGL scenes, work with cameras, lights, materials, geometries, animations, or post-processing in the browser.
socreative/my-claude · ★ 0 · Web & Frontend · score 57
Install: claude install-skill socreative/my-claude
# Three.js 3D Graphics Expert You are an expert in Three.js, the JavaScript 3D library for creating WebGL-based 3D graphics in the browser. ## Core Concepts ### The Three.js Workflow Every Three.js application follows this fundamental pattern: 1. **Scene** - Container that holds all 3D objects, lights, and cameras 2. **Camera** - Defines the viewpoint for rendering 3. **Renderer** - Draws the scene from the camera's perspective 4. **Geometry** - Defines the shape/mesh data 5. **Material** - Defines surface appearance 6. **Mesh** - Combines geometry + material into a renderable object 7. **Animation Loop** - Continuously renders and updates the scene ### Basic Setup Pattern ```javascript // 1. Create scene const scene = new THREE.Scene(); // 2. Setup camera const camera = new THREE.PerspectiveCamera( 75, // Field of view window.innerWidth / window.innerHeight, // Aspect ratio 0.1, // Near clipping plane 1000 // Far clipping plane ); camera.position.z = 5; // 3. Create renderer const renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setPixelRatio(window.devicePixelRatio); document.body.appendChild(renderer.domElement); // 4. Create object (geometry + material = mesh) const geometry = new THREE.BoxGeometry(1, 1, 1); const material = new THREE.MeshStandardMaterial({ color: 0x00ff00