animation-reverse-engineering
SolidReverse-engineer any motion reference (a video from X/Twitter, Dribbble, a screen recording, a GIF) into production animation code through frame-level dissection. Use when the user shares a video/URL and says "implement this animation", "recreate this motion", "port this interaction", "how does this animate", "clone this effect", or wants to study how a reference moves before building it. Covers both timeline choreography (entrances, text sweeps, staggers) and interaction-driven motion (scrubbers, sliders, drag-driven scenes). Also fires when the user asks where to find good animation references or inspiration — it suggests curated sites and X accounts to hunt, then reverse-engineers whatever they bring back. Ports default to React/TypeScript with framer-motion; the analysis phases are framework-agnostic.
Install
Quality Score: 84/100
Skill Content
Details
- Author
- sendaifun
- Repository
- sendaifun/skills
- Created
- 8 months ago
- Last Updated
- 1 months ago
- Language
- TypeScript
- License
- Apache-2.0
Bundled in these plugins
Similar Skills
Semantically similar based on skill content — not just same category
animation
Interactive motion brief. Six-section survey (page-load, scroll, text, blocks, micro-interactions, intensity) driven by the user's references from references/animation/ and references/motion/. Outputs brief/animation.md and appends motion tokens to DESIGN-LOCK §5. /build enforces the resulting animations as required elements.
motion-dev-animations
Creates 120fps GPU-accelerated animations with Motion.dev (Framer Motion successor) for React, Next.js, Svelte, and Astro projects. Use when user requests animation, motion, scroll effects, parallax, hero animations, gestures, drag interactions, spring physics, whileHover effects, whileInView animations, animated UI, micro-interactions, page transitions, or layout animations. Generates production TypeScript/JSX code with accessibility (prefers-reduced-motion) and performance validation (≥60fps). Supports entrance animations, gesture interactions (hover/tap/drag), scroll-based reveals, and layout transitions using spring physics and natural timing. Do NOT use for CSS-only transitions (use native CSS), static sites without JavaScript, Vue animations (use motion-v variant instead), or SVG/Canvas complex animations (GSAP better suited).
roto
Adapt an existing reference video into an editable HyperFrames composition by preserving its original motion. Use when the user supplies a video and wants their own text, brand, or product in it: "recreate this ad with our copy", "swap the text in this animation", "make our version of this motion design", "reproduce this reference frame-accurately", "I have an MP4, put our headlines on it". The reference's real gradients, camera moves, cursor, and UI animation are kept as text-cleared background plates; only the typography is re-authored in JavaScript, so it stays editable and re-renders deterministically. Not for animating from scratch (use /motion-graphics or /general-video), not for captioning untouched footage (/embedded-captions), and not for overlaying graphics on talking-head video (/talking-head-recut).