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product-designlisted

Plan, research, model, explore, prototype, and review digital product experiences. Use when turning product evidence or a provisional brief into a design brief; planning or synthesizing behavioral research to shape how the experience works; documenting a problem space, user expectations, or mental models; framing design opportunities; modeling objects, actions, relationships, journeys, and moments; creating information architecture, flows, wireframes, or prototype plans; or deciding how autonomy, learnability, fidelity, and visual character should shape an experience. Use for product and interaction design before or alongside implementation, especially when research, systems thinking, and interface craft must remain connected.
sebastian-software/skills.sebastian-software.com · ★ 0 · Code & Development · score 70
Install: claude install-skill sebastian-software/skills.sebastian-software.com
# Product Design Turn evidence and product intent into an understandable system, a purposeful environment, and testable experience. Use design artifacts to answer decisions; do not produce workshops, personas, flows, or polished screens as ceremony. ## Workflow 1. Name the design decision, target situation, current evidence, constraints, and artifact needed next. Mark assumptions and supplied personas as such. 2. Write or inspect the provisional brief. Keep audience, problem, design factors, scope, open questions, and success evidence distinct from proposed features. 3. Select the smallest route that can increase confidence: - [Process and environments](references/process-and-environments.md) for briefs, process choice, sensemaking, placemaking, autonomy, and fidelity. - [Research and synthesis](references/research-and-synthesis.md) for research plans, behavioral interviews, observation, desk research, affinity work, personas, and empathy maps. - [Problem framing](references/problem-framing.md) for problem-space models, expectations, mental-model gaps, problem statements, empowerment statements, and How Might We questions. - [Solution modeling](references/solution-modeling.md) for feature canvases, object-oriented UX, object relationships, moments, flows, and journeys. - [Structure and prototyping](references/structure-and-prototyping.md) for information architecture, thumbnails, wireframes, fidelity choices,