api-and-interface-designlisted
Install: claude install-skill sampleXbro/agentsmesh
# API and Interface Design
## Overview
Design stable, well-documented interfaces that are hard to misuse. Good interfaces make the right thing easy and the wrong thing hard. This applies to REST APIs, GraphQL schemas, module boundaries, component props, and any surface where one piece of code talks to another.
## When to Use
- Designing new API endpoints
- Defining module boundaries or contracts between teams
- Creating component prop interfaces
- Establishing database schema that informs API shape
- Changing existing public interfaces
## Core Principles
### Hyrum's Law
> With a sufficient number of users of an API, all observable behaviors of your system will be depended on by somebody, regardless of what you promise in the contract.
This means: every public behavior — including undocumented quirks, error message text, timing, and ordering — becomes a de facto contract once users depend on it. Design implications:
- **Be intentional about what you expose.** Every observable behavior is a potential commitment.
- **Don't leak implementation details.** If users can observe it, they will depend on it.
- **Plan for deprecation at design time.** See `deprecation-and-migration` for how to safely remove things users depend on.
- **Tests are not enough.** Even with perfect contract tests, Hyrum's Law means "safe" changes can break real users who depend on undocumented behavior.
### The One-Version Rule
Avoid forcing consumers to choose between multiple versions of the same