game-feel
FeaturedGame feel ("juice") for Apple apps — celebration choreography, haptic vocabulary design, sound-effect layers, and the event×channel feedback audit. Use when big moments fall flat, when designing haptics or SFX, or when auditing whether every meaningful event actually reaches the user.
Install
Quality Score: 93/100
Skill Content
Details
- Author
- rshankras
- Repository
- rshankras/claude-code-apple-skills
- Created
- 10 months ago
- Last Updated
- 1 months ago
- Language
- Swift
- License
- MIT
Integrates with
Bundled in these plugins
Similar Skills
Semantically similar based on skill content — not just same category
fabius-ludus
fabius's game-craft layer — how to make a small game that's actually fun and actually ships: find the core loop first, add game feel (juice) deliberately, model state as an explicit machine, hold the pixel-art lane, balance one knob at a time, and scope to a jam-sized cut. Use when building a game, a game prototype, a game mechanic, a game loop, a playable, an interactive toy, a sticker/character game, or anything with win/lose/score state — or when the user says "make a game", "the loop isn't fun", "add juice", "balance this", or "make it feel good to play". The core-loop template, the juice checklist, the state-machine skeleton, and the pixel-art constants live in references/game-playbook.md; the engine recipes and feel patterns live in references/engine-recipes.md, bundled and indexed by CORPUS.md, paged in on demand.
design
Design skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, and typography. Use when implementing design language features, adding juice/feedback, writing interface copy, or choosing type and iconography.
design-engineering
Apply interface craft when building or reviewing UI - motion, easing, timing, springs, component feel, and visual foundations. Use when building a component, animation, transition, hover or press state, modal, drawer, toast, or when polishing an interface so it feels right. Says "make this feel better", "add an animation", "polish the UI", "review this component".