axiom-liquid-glasslisted
Install: claude install-skill rkz91/coco
# Liquid Glass — Apple's Design System
## When to Use This Skill
- Implementing Liquid Glass effects in your app
- Reviewing existing UI for Liquid Glass adoption opportunities
- Debugging visual artifacts with Liquid Glass materials
- Optimizing Liquid Glass performance
- Requesting expert review of Liquid Glass implementation
- Redesigning a mobile app UI to feel iOS-native with glass materials
- Understanding Regular vs Clear variants, tinting, legibility
- Conducting design reviews with professional push-back frameworks
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## Part 1: Design Philosophy
### Core Principles
- **Native over custom** — Use system components and patterns first
- **Restraint over spectacle** — Glass is a tool for hierarchy, not decoration
- **Material is functional, not decorative** — Improves clarity and depth
- **"Feels obvious" rather than "looks fancy"** — Calm, confident, inevitable
- **Glass complements content** — Lets content shine through
Avoid trendy glassmorphism gimmicks. Glass effects should appear only where they improve clarity and depth. Every screen should feel like it belongs in a first-party Apple app.
### What is Liquid Glass?
Liquid Glass is Apple's next-generation material design system introduced at WWDC 2025. It represents a significant evolution from previous materials (Aqua, iOS 7 blurs, Dynamic Island) by creating a new digital meta-material that:
- **Dynamically bends and shapes light** (lensing) rather than scattering it
- **Moves organically** like a ligh