multiclip-continuitylisted
Install: claude install-skill raphaelbgr/ai-video-prompting
# Multi-clip continuity and the regeneration ledger
Every clip-at-a-time generator has the same blind spot: **it never sees your other
clips.** Continuity is not something the model does badly — it is something the model
cannot do at all. It is your job, and it is mechanical.
This skill is model-agnostic. Use it with
[`veo-flow-prompting`](../veo-flow-prompting/SKILL.md),
[`wan-3-prompting`](../wan-3-prompting/SKILL.md) or
[`seedance-prompting`](../seedance-prompting/SKILL.md).
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## 1. The continuity protocol (mandatory before delivery)
Audit **every consecutive clip pair** *and* the whole story. For scripts beyond ~8
clips, run the audit as a separate pass (or a separate agent) rather than inline — it
is where tired eyes fail.
**1. SPATIAL**
Locations connect. Door and prop **sizes** stay consistent (an object hiding a door
must itself be door-sized). Clip N's camera entry matches clip N−1's exit. When
characters enter a room, put the camera **inside**, facing the doorway.
**2. PROPS**
Track possession per clip: who is holding what, right now. Stow items before two-handed
actions (pocket the loot *before* climbing). Object scale can never change — a
fist-sized stone cannot "become" a necklace; make it a pendant from the first reveal.
**3. WARDROBE**
Restate outfits in **every** clip or the generator invents new ones. Dishevelled states
must progress logically — nothing un-tears, nothing un-soaks.
**4. CAST**
Every character referenced in ACTION or DIALOGUE must ex