experiment-design

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A discipline for designing experiments (A/B tests, multivariate, holdouts) so the results actually answer the question you asked. Hypothesis writing, sample size, duration, segment analysis, interpretation, decision-making, and the common failure modes that produce confidently wrong shipping decisions.

AI & Automation 501 stars 64 forks Updated 6 days ago MIT

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Skill Content

# Experiment Design A senior product manager's playbook for running experiments that produce trustworthy decisions. The default state of experimentation in most companies is sloppy. PMs run tests against vague hypotheses, look at results too early, ignore guardrails, stratify into noise, and ship features whose lift is mostly measurement error. The cost is real: ship the wrong thing, kill the right thing, learn the wrong lesson, repeat. This skill is the discipline that prevents most of those mistakes. It assumes you have a working experimentation platform (Statsig, PostHog, GrowthBook, Optimizely, Amplitude, Eppo, Kameleoon; the platform does not matter for the principles). It assumes you have product-design and engineering pipelines that can deliver real treatment changes. The hard part is the thinking, and that is what is here. When to use this skill: any time you are about to design or interpret an experiment. Read the relevant section before you start, not after the test is running. --- ## What this skill covers The skill spans the full experiment lifecycle. Pre-experiment readiness (is this thing even worth testing). Hypothesis design (cause, effect, magnitude, mechanism). Sample size and minimum detectable effect (do you have enough traffic to learn anything). Duration (how long is long enough, when does the cycle bias the result). Running discipline (no peeking, guardrails, sequential testing). Interpretation (the three buckets and the inconclusive case). Decis...

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Author
rampstackco
Repository
rampstackco/claude-skills
Created
3 months ago
Last Updated
6 days ago
Language
Python
License
MIT

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