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qol-plugin-controllerslisted

Use when working on the qol-tray Controllers plugin or the host's reusable gamepad field, including browser Gamepad input, controller hardware profiles, Linux evdev supplementation, Bluetooth adapter and signal diagnostics, driver-specific fixes, and rumble or haptics testing.
qol-tools/qol-skills · ★ 0 · Testing & QA · score 62
Install: claude install-skill qol-tools/qol-skills
# QoL Controllers Keep the Controllers plugin's native hardware knowledge separate from qol-tray's reusable browser gamepad UI. Preserve raw evidence and its unit or source before deriving a label. ## Read the relevant reference - Read [browser-gamepad.md](references/browser-gamepad.md) before changing controller layouts, mappings, live input monitoring, native/browser merging, or haptics. - Read [linux-bluetooth.md](references/linux-bluetooth.md) before changing adapter resolution, signal collection, connection diagnostics, or Linux controller metadata. ## Ownership | Area | Owner | | --- | --- | | Native detection, driver fixes, evdev supplementation, and Linux Bluetooth metadata | the `plugin-controllers` plugin source | | Generic `type = "gamepad"` rendering, browser monitoring, profiles, haptics, and presentation | `apps/qol-tray/ui/views/plugin-config/fields/` | | Controller illustration geometry | `apps/qol-tray/ui/assets/gamepad-*` | | Gamepad styling | `apps/qol-tray/ui/styles/plugin-config.css` | | Host/plugin query contract | `qol-config.toml`, `qol-runtime.toml`, and the plugin daemon payload | Do not move a hardware-specific daemon workaround into the generic field. Do not build a plugin-local copy of UI behavior that every gamepad field should share. ## Data flow 1. Snapshot browser-visible axes, buttons, mapping, identity, and haptic capability from `navigator.getGamepads()`. 2. Apply a narrow hardware/browser profile only when its identity and exposed