media-forgemf-motionlisted
Install: claude install-skill produtoramaxvision/maxvision-utilities
# media-forge:mf-motion
Use physical verbs and consequences. Motion should be observable on screen, timed within the clip, and assigned to a subject or object. Prefer one strong action with a visible endpoint over several vague actions competing for attention. This craft is provider-agnostic; Kling's motion-brush (region-painted motion vectors) is one **provider-specific** mechanism for realizing part of it — see `kling-prompting`.
Load `[ref:reference-workflow]` for video-motion references, `[ref:shot-list-continuity]` for action handoffs across shots, `[ref:examples-by-mode]` for safe edit, extend, and R2V patterns, and `[ref:directing-engine]` when motion is performance: translate the scene's emotion into one true visible gesture per beat — a playable action with an objective and subtext — instead of an emotion word the model cannot render.
## Intent
Motion is the verb of the user's story — the thing they came to see HAPPEN. The soul here is consequence: motion that begins, lands, and changes something feels lived; motion that loops feels generated. Every action carries the story one beat forward, or it doesn't belong in the clip.
## Motion Contract
State: actor/object, action, force level, timing, physical consequence, continuity requirement, and endpoint.
| Motion type | Strong phrase | Weak phrase |
|---|---|---|
| Subtle acting | `Character A inhales, grips the cup tighter, then sets it down without looking away` | `she feels nervous` |
| Product material | `con