pokemon-champions-ui-sessionlisted
Install: claude install-skill pmwl0128/pokemon_champion_agent
# Pokémon Champions UI Session
The local web panel (`pcui serve`) and you collaborate through ONE shared session store:
the panel is the session's eyes and hands, you are the decision participant. This skill
adds exactly one thing to your normal workflow — reading session context and submitting
gate artifacts through `pcui`. The team-building discipline itself is unchanged: follow
`pokemon-champions-team`'s assisted workflow (UEP) exactly as you always do.
## CLI
The pcui command for this machine: `{{PCUI_CMD}}`
(bridge directory: `{{BRIDGE_DIR}}`)
```
{{PCUI_CMD}} session list # newest first
{{PCUI_CMD}} session show --id <S> # meta.intent + heads + ledger
{{PCUI_CMD}} artifact get --session <S> --kind <kind> # latest artifact of that kind (verbatim)
{{PCUI_CMD}} artifact put --session <S> --kind <kind> --file out.json # or pipe via stdin
{{PCUI_CMD}} run <op> [--file team.json] [--context ctx.json] [--args '<json>']
# one whitelisted team operator in the daemon
```
## Workflow
1. **Find the session**: `session list`, pick the one the user means (usually the newest,
or the id they name). `session show --id <S>` gives `meta.intent` (the user's build
intent typed in the panel), `heads` (latest artifact per kind), and the ledger.
2. **Read what exists**: `artifact get` every kind in `heads` that matters — `context`,
`decision` if present (the user's checkpoi