← ClaudeAtlas

harbor-farmlisted

Play, inspect, or manage the authenticated user's Harbor Farm, including session-native mystery crops, normal plots, neighbors, visits, and limited crop foraging. Use when the user mentions Harbor Farm, farming while an agent runs, session crops, Farm codes, visiting friends, or stealing/gathering crops.
oSEAItic/harbor · ★ 3 · AI & Automation · score 76
Install: claude install-skill oSEAItic/harbor
# Harbor Farm Harbor owns one account-level Farm ledger shared by Codex, Claude Code, Harbor Studio, and the CLI. Use the Harbor MCP tools; never simulate a separate Farm in chat. ## Interaction loop 1. Call `harbor_farm_open` whenever the user asks to open, view, check, or play with the Farm. It renders the interactive Farm card; do not replace it with a prose status report. 2. Let the user plant, harvest, refresh, visit, and forage directly in the card. Do not narrate data that is already visible in the component. 3. Use `harbor_farm_status` only for headless reasoning or when the host cannot render MCP Apps UI. 4. When acting conversationally, surface only the most useful waiting-time action: harvest a ready plot, plant an empty plot, inspect the latest session crop, or visit a neighbor with ready crops. 5. After a mutation, call `harbor_farm_status` again only when the result does not already contain the updated state. ## Tools - `harbor_farm_status`: profile, plots, active agents, mystery/session crops, Farm code, and neighbors. - `harbor_farm_open`: render the playable Farm card with direct actions. Prefer this for human-facing Farm requests. - `harbor_farm_plant`: plant wheat, carrot, or tomato in plot 0-5. - `harbor_farm_harvest`: harvest a ready plot. - `harbor_farm_connect`: connect a friend using an eight-character Farm code. - `harbor_farm_visit`: inspect a connected neighbor's ready plots and public session crop collection. - `harbor_farm_forage`: gather one