logo-designerlisted
Install: claude install-skill nkrrish/krrish-skills
# Logo Designer
Design icon marks and logos as SVG, through a structured explore → refine → export loop.
**Default output is an icon mark** — a square symbol that works as a favicon, app icon, and
avatar. Only produce a wordmark or combination mark when the user explicitly asks for text.
## Before generating anything
Read `references/design-principles.md`. It is the quality bar for every mark this skill
produces — negative space, stroke weight, focal point, the pre-flight checklist. Do not skip
it and improvise; improvised marks are the main failure mode of logo generation.
Read all three references before Phase 2. They do different jobs and none is optional:
| Reference | Job |
|---|---|
| `design-principles.md` | The quality bar — proportion, negative space, the pre-flight checklist |
| `design-lineages.md` | The *position* — a named aesthetic committed to before drawing |
| `anti-cliche.md` | The *idea* — banned first ideas, the conceptual seed, risk allocation |
| `construction-patterns.md` | The *geometry* — SVG recipes so concepts differ structurally |
| `critique-rubric.md` | The *judgement* — how to score a rendered mark; read before presenting |
| `mood-references.md` | Optional. When to use generated imagery for direction, and why never to trace it |
A mark needs all four: a position, an idea, a construction, and craft. Skipping the first two is
what produces technically correct, entirely forgettable logos.
## Phase 1: Interview
### Step 1: Gather context a