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logo-designerlisted

Design and iterate on logos and icon marks as SVG. Use when the user asks to "create a logo", "design a logo", "make me a logo", "design an icon", "app icon", "favicon", "iterate on this logo", "logo for my project", or discusses branding marks, symbols, or wordmarks. Produces distinct concepts, a browser preview, and PNG exports at standard sizes.
nkrrish/krrish-skills · ★ 0 · Web & Frontend · score 70
Install: claude install-skill nkrrish/krrish-skills
# Logo Designer Design icon marks and logos as SVG, through a structured explore → refine → export loop. **Default output is an icon mark** — a square symbol that works as a favicon, app icon, and avatar. Only produce a wordmark or combination mark when the user explicitly asks for text. ## Before generating anything Read `references/design-principles.md`. It is the quality bar for every mark this skill produces — negative space, stroke weight, focal point, the pre-flight checklist. Do not skip it and improvise; improvised marks are the main failure mode of logo generation. Read all three references before Phase 2. They do different jobs and none is optional: | Reference | Job | |---|---| | `design-principles.md` | The quality bar — proportion, negative space, the pre-flight checklist | | `design-lineages.md` | The *position* — a named aesthetic committed to before drawing | | `anti-cliche.md` | The *idea* — banned first ideas, the conceptual seed, risk allocation | | `construction-patterns.md` | The *geometry* — SVG recipes so concepts differ structurally | | `critique-rubric.md` | The *judgement* — how to score a rendered mark; read before presenting | | `mood-references.md` | Optional. When to use generated imagery for direction, and why never to trace it | A mark needs all four: a position, an idea, a construction, and craft. Skipping the first two is what produces technically correct, entirely forgettable logos. ## Phase 1: Interview ### Step 1: Gather context a