character-spriteslisted
Install: claude install-skill nanoodlecom/noodle-skills
# Character sprites
Generate a canonical character and a matching sheet of separate body parts. Local code removes the background, places joints and bakes a cutout rig into 32 transparent frames. Reusing parts preserves identity across frames and makes opposite-leg motion deterministic. Inspect the resulting motion before integrating it.
## Scope
One right-facing humanoid, eight frames each for idle, walk, punch and jump. Left-facing playback mirrors the art. Limbs are rigid cutouts without articulated elbows or knees: suitable for game prototyping, with visible foot tilt and possible sliding. This does not supply hand-drawn animation, additional camera directions, hitboxes or jump physics.
Prefer simple readable silhouettes without held weapons, wings, trailing cloth or disconnected accessories. Magenta and nearby pink/purple hues are reserved for background removal. If these colors are essential to the requested character, adapt the matte/extraction first; do not silently change their design.
Requires Node >=20, nanoodle CLI >=0.4, ffmpeg/ffprobe and `NANOGPT_API_KEY` in the environment. Description and reference images go to NanoGPT; extraction, animation and preview run locally. Never print credentials or distribute raw CLI summaries containing account information.
## Generate
Run from this skill directory, substituting the requested description:
```sh
npx nanoodle run workflows/character-rig.noodle-graph.json \
--input 'Character=A compact furnace knight with a