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character-spriteslisted

Turn a humanoid character description into a 2D game prototype with transparent idle, walk, punch and jump animations, a sprite atlas, timing metadata and an interactive preview. Use when a coding agent needs animated character art for a side-view game.
nanoodlecom/noodle-skills · ★ 0 · AI & Automation · score 72
Install: claude install-skill nanoodlecom/noodle-skills
# Character sprites Generate a canonical character and a matching sheet of separate body parts. Local code removes the background, places joints and bakes a cutout rig into 32 transparent frames. Reusing parts preserves identity across frames and makes opposite-leg motion deterministic. Inspect the resulting motion before integrating it. ## Scope One right-facing humanoid, eight frames each for idle, walk, punch and jump. Left-facing playback mirrors the art. Limbs are rigid cutouts without articulated elbows or knees: suitable for game prototyping, with visible foot tilt and possible sliding. This does not supply hand-drawn animation, additional camera directions, hitboxes or jump physics. Prefer simple readable silhouettes without held weapons, wings, trailing cloth or disconnected accessories. Magenta and nearby pink/purple hues are reserved for background removal. If these colors are essential to the requested character, adapt the matte/extraction first; do not silently change their design. Requires Node >=20, nanoodle CLI >=0.4, ffmpeg/ffprobe and `NANOGPT_API_KEY` in the environment. Description and reference images go to NanoGPT; extraction, animation and preview run locally. Never print credentials or distribute raw CLI summaries containing account information. ## Generate Run from this skill directory, substituting the requested description: ```sh npx nanoodle run workflows/character-rig.noodle-graph.json \ --input 'Character=A compact furnace knight with a