← ClaudeAtlas

taptap-maker-dev-kit-guidelisted

Explain the local TapTap Maker AI dev kit installed during Maker project clone. Use after a Maker project is cloned or bound, or when the user asks what CLAUDE.md, examples, templates, or urhox-libs are for.
makecindy/cindy-official-plugins · ★ 4 · AI & Automation · score 70
Install: claude install-skill makecindy/cindy-official-plugins
# TapTap Maker AI Dev Kit Use this skill to orient the local AI/Agent after `taptap-maker init` installs the AI dev kit into a Maker project directory. ## What To Tell The Local Agent After the Maker project is cloned, point the local AI/Agent at these local resources: - `CLAUDE.md`: the main AI development guide entry. Read this first before changing Maker game code. - `examples/`: runnable or copyable examples for common Maker development patterns. - `templates/`: starter templates for creating new files or common game structures. - `urhox-libs/`: engine APIs, capabilities, and local reference material for Maker runtime features. Keep the explanation short. The goal is to help the local AI discover the installed development resources, not to duplicate their contents in chat. ## Usage Guidance When a user asks to develop or modify a Maker project after clone: 1. Check whether the current directory contains the dev-kit entries above. 2. Tell the local AI/Agent that `CLAUDE.md` is the first document to read. 3. Use `examples/` when the user asks for implementation patterns. 4. Use `templates/` when creating new game files or scaffolding. 5. Use `urhox-libs/` when engine API behavior or capability names are needed. If these entries are missing in a bound Maker project, read `maker://status` or call `maker_status_lite` with the actual project directory as `target_dir` to confirm state, then run `taptap-maker dev-kit update` in that project directory to restore missing l