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scale-gamelisted

Test at extremes (1000x bigger/smaller, instant/year-long) to expose fundamental truths hidden at normal scales
magnusrodseth/dotfiles · ★ 0 · Data & Documents · score 65
Install: claude install-skill magnusrodseth/dotfiles
# Scale Game ## Overview Test your approach at extreme scales to find what breaks and what surprisingly survives. **Core principle:** Extremes expose fundamental truths hidden at normal scales. ## Quick Reference | Scale Dimension | Test At Extremes | What It Reveals | |-----------------|------------------|-----------------| | Volume | 1 item vs 1B items | Algorithmic complexity limits | | Speed | Instant vs 1 year | Async requirements, caching needs | | Users | 1 user vs 1B users | Concurrency issues, resource limits | | Duration | Milliseconds vs years | Memory leaks, state growth | | Failure rate | Never fails vs always fails | Error handling adequacy | ## Process 1. **Pick dimension** - What could vary extremely? 2. **Test minimum** - What if this was 1000x smaller/faster/fewer? 3. **Test maximum** - What if this was 1000x bigger/slower/more? 4. **Note what breaks** - Where do limits appear? 5. **Note what survives** - What's fundamentally sound? ## Examples ### Example 1: Error Handling **Normal scale:** "Handle errors when they occur" works fine **At 1B scale:** Error volume overwhelms logging, crashes system **Reveals:** Need to make errors impossible (type systems) or expect them (chaos engineering) ### Example 2: Synchronous APIs **Normal scale:** Direct function calls work **At global scale:** Network latency makes synchronous calls unusable **Reveals:** Async/messaging becomes survival requirement, not optimization ### Example 3: In-Memory State **Normal