← ClaudeAtlas

pm-entity-registrylisted

Build the Entity & State Registry - Live Register 1 of 4 in the FDD+SDD framework. Extracts business entities from PRD Business Capabilities, defines their states and transitions in Mermaid.js, and writes to /domain/entities.md. Phase 4 skill - runs after PRD is complete. This is the operational register; pm-domain-model is the optional higher-level companion (cross-domain ERD and domain boundaries) that sits above it.
ljucask/pureinn-product-development · ★ 2 · AI & Automation · score 78
Install: claude install-skill ljucask/pureinn-product-development
# PM - Entity Registry ## Agent mode (`--agent`) Supports `--agent`: runs autonomously in a subagent, drafts the artifact from existing inputs, and returns a short summary + coverage note. - **No flag** → interactive (default); if inputs are heavy, offer agent mode. - **`--agent`** → obey. First check inputs are complete. Anything missing: do NOT invent it - mark `[ASSUMED - what/why]` in the output and summary. Never hallucinate to fill a gap. --- ## Standalone run Needs the artifacts listed under **Dependencies** - it synthesizes them, so without them there is nothing to synthesize. - No workspace, or inputs missing: name which are missing and what each one unlocks, then offer the PREREQ paths - proceed on stated assumptions marked `[ASSUMED - what/why]`, or route to the skill that produces the missing input. Never hard-block, and never invent the input. - Writing never depends on `/pureinn` having run: with no workspace, create just the folder this skill writes into, or write to a path the user names, and say where the file went. - Read `pureinn-variables.md` / `state.json` where a value is actually used, not at the top of the run. Missing value: continue and name the capability it costs. --- ## What this skill does Builds **Live Register 1 of 4**: the Entity & State Registry (`/domain/entities.md`). This register is the architectural foundation of the FDD+SDD framework. It defines: - What business objects exist in the system - What states each object can be in -