store-designlisted
Install: claude install-skill kinerette/claude-code-store-design
# Store design
A page that looks finished and takes no money is the normal outcome of
generating a storefront. Not because the design is bad — because nobody decided
**how the basket grows**, and the components that decide it are the ones a model
has read least about.
This skill is the deciding, not a template.
---
## Do this first
**Read `references/decision-table.md` before laying a single section.**
It is the centre of this skill. Seven questions about the merchant's product,
and from the answers: which mechanics belong on this page, which do not, and in
what order the sections go — each with the reason.
Applying a mechanic whose reason does not hold for this merchant is how a €900
chair ends up with a "buy 3 and save" tier list. The reasons are what make the
table usable on a product it has never seen.
## If you take one rule from this file
**Quantity breaks are a radio group of named tiers, never a number input.**
A stepper asks *how many* — arithmetic the buyer performs, with nothing
suggesting that two is a better idea than one. A radio group of named packages
asks *which one*, and one of them is visibly sensible. It is the most common
defect in a generated storefront, and it is one line of judgement to avoid.
## When to use this skill
- Any product page, landing page, cart, checkout, or Shopify section.
- The task mentions an upsell, a bundle, an order bump, a volume discount, a
quantity break, tiered pricing, average order value or AOV.
- Someone says t