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gabe-prismlisted

Explanations rendered as a working system — the Gabe register's actors, chain, risks and blast radius drawn as a production floor where the payload moves, machines state their recipe, failures flag themselves and any cell opens to its detail. Five grammars, chosen by the shape of the material, not by taste.
khujta/gabe-suite · ★ 0 · AI & Automation · score 63
Install: claude install-skill khujta/gabe-suite
# gabe-prism — one subject, split into the grammar that fits **Usage:** `/gabe-prism <what to explain>` · `/gabe-prism <subject> as <pattern>` · `/gabe-prism patterns` ## Gabe execution contract (E1–E7) This skill runs under the suite execution contract — E1 EVIDENCE · E2 RUN-BEFORE-✅ · E3 NO SILENT DOWNGRADE · E4 REUSE FIRST · E5 STATE SYNC · E6 MISSING ANCHOR = STOP · E7 REPORT WHERE — floors, not ceilings; a skill's own gate may be stricter, never looser. Full text: `../gabe-docs/references/execution-contract.md` (if that file is missing, E6 applies — STOP). > **One line:** a concept map draws the connections and hides the cargo, so the reader stares at an arrow labelled *processes* with no way to ask what went in or which box jams. A production floor answers both by existing — the item is on the belt, it changes shape at each machine, and the starved machine turns colour before anyone reads a word. ## What it borrows, what it owns **Borrowed from `gabe-artifact`** — all of the chrome: left anchor, one cog, the roster, three skins, iconed caps pills, the 12px floor, the motion pause contract, the 36-check render gate. A prism page IS an artifact and wears the house. **Borrowed from the Gabe register** — the material: actors, the chain, risks rendered at their position, cast cards, blast radius, decisions with breaks-if, defers with triggers. Nothing new is invented here, because the register already decomposes a system exactly the way a floor needs it: | Register e