mobile-parity
FeaturedEnsures Kandev UI work uses native mobile interaction patterns instead of compressed desktop adaptations while preserving desktop/mobile capability parity, responsive behavior, and mobile Playwright E2E coverage. Use when implementing, planning, reviewing, or testing any new feature, page, component, workflow, form, dialog, sidebar, navigation, dashboard, or visual UI change; if work touches frontend or user-facing UI, this skill must run even when user mentions only desktop or says "new feature".
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Quality Score: 88/100
Skill Content
Details
- Author
- kdlbs
- Repository
- kdlbs/kandev
- Created
- 8 months ago
- Last Updated
- today
- Language
- Go
- License
- AGPL-3.0
Integrates with
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mobile
Mobile adaptation with hardened rules from real production iterations. Uniform scale factor, preserve composition, no JS→scroll-snap swap, iOS ?v=N cache-bust, text nowrap in collapsed cards. Ends with a headless-browser safety check (text overflow, safe paddings, no horizontal scroll, tap-target sizes) across 320/375/390/414/480/768. Runs only when priority=desktop-first.
mobile-native
Make a web app feel native on a phone — the small CSS and meta-tag fixes that separate "a website in a browser" from something that feels installed. Covers sticky hover states, tap highlight flashes, the 100vh bug, inputs that zoom the page, laggy taps, pull-to-refresh hijacking scroll, content under the notch, long-press selecting button text, carousels that scroll the wrong way, mismatched status bars, and the rule that you test on real hardware. Use when a web app is being built for or reviewed on mobile, when something "works in Chrome but feels wrong on my phone", when building a PWA, a bottom sheet, a carousel, a full-screen layout, or any touch interaction. For motion itself use animate; for React Native use animate-expo.
pw-mobile-tester
Sets up Playwright mobile/responsive web testing — device emulation across real device descriptors, touch/gesture interactions, breakpoint and orientation coverage, network throttling, geolocation, and mobile-specific accessibility (touch target size). Use when an SDET says "test this on mobile", "check the responsive breakpoints", "simulate a swipe/tap", "test under slow 3G", or "test geolocation on a phone". Applies only when the application actually has a responsive/mobile web UI to test — produces device-project config and test drafts the engineer runs against the real app.