principle-experience-firstlisted
Install: claude install-skill justinramos101/ramstack
# Experience First
The product is the experience. Every technical decision either helps or hurts it. When implementation convenience conflicts with user delight, choose delight.
- Say no to 1,000 things (every feature, control, and option must earn its place)
- Ship less, ship better (polished experience with three features beats rough one with ten)
- Prototype before committing (the **exhaust-the-design-space** principle skill owns how)
- Sweat the details (transitions, alignment, spacing, feedback, error states)
- Tighten the core loop (every feature should serve the central workflow or get out of the way)
This principle governs product tradeoffs where a human's experience is the target. The general rule that every surface serves its consumer, human or machine, is the **design-the-surface** principle skill.
Foundations should serve the experience, not the other way around. Foundational thinking governs the *sequence* of work; this principle governs the *target*.