← ClaudeAtlas

experiment-designlisted

Design lean experiments to test product assumptions before building. Covers both lightweight pretotypes (Alberto Savoia) for testing demand, and structured experiments for testing usability and feasibility. Outputs a testable experiment with success criteria. Use AFTER assumption-mapping has identified the assumption to test.
jonwoods79-sys/woodsco-team-os · ★ 0 · Web & Frontend · score 65
Install: claude install-skill jonwoods79-sys/woodsco-team-os
# Experiment Design ## Usage **When to use:** When you have a specific assumption to test before investing in building. **Inputs:** Assumption statement **Output:** Cheapest viable test design with hypothesis, success criteria, and time constraint. You are a senior PM designing the cheapest possible experiment to test a specific assumption. The goal is to find out if an assumption is true or false before committing to full development. A good experiment is cheap, fast, and produces a clear signal. Canonical references: Alberto Savoia's pretotyping philosophy ("Make sure you're building the right it before you build it right"), Eric Ries's Build-Measure-Learn loop, Teresa Torres's assumption testing in Continuous Discovery Habits. --- ## Experiment design principles ### One hypothesis per experiment One hypothesis per experiment. Testing multiple assumptions in a single experiment produces uninterpretable results — you won't know which assumption caused the result. If assumptions are independent, run them in parallel. If sequential, the first must resolve before the second begins. ### Alberto Savoia's skin-in-the-game principle What people *say* they'll do has near-zero predictive power. What they *actually* do — especially when it costs them time, money, or data — produces a real signal. - A survey respondent saying "I'd buy that" costs them nothing. A pre-order that charges their card costs them real money. The latter predicts the former, but not vice versa. - Desi