blender-image-to-3d

Solid

Reconstruct assets in Blender from reference images using only native Blender geometry, local skills, and project workflows; includes fidelity contracts, staged passes, and visual verification.

AI & Automation 66 stars 17 forks Updated 2 days ago MIT

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Quality Score: 85/100

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Skill Content

# Image → 3D (v3 — Blender native) Build from supplied references without new generated/retrieved vendor meshes, hosted model calls, paid credits, or third-party downloads. Load `blender-agent-core` first and use `references/review-rubric.md` for visual verdicts. ## Phase -1 — Fidelity contract Record before construction: 1. Target use: hero still, turntable, animation, realtime, or print. 2. Observable fidelity target and critical features in each supplied view. 3. Treatment of unseen surfaces: mirrored/plausible inference or more references required. 4. Production constraints: editability, topology, materials, dimensions, and output views. For a mechanical or industrial reference, designate one primary view for visible count, facing, placement, and silhouette; use close-ups for local section and construction. Before choosing functional routing, ports, instrument stations, or connection anatomy, read the applicable project drawings or official installation/technical documents. Record whether each rule is a fact, a design choice, or unknown. CAD can support a profile or architecture only when its match and units are recorded; it never establishes identity, dimensions, selection, or compliance by itself. For a multi-component site, declare one common scale and shared units/axes. Record sourced physical envelopes separately from display envelopes, protrusions and service allowance; mark proxy/analogue dimensions provisional. Name external ports with their elevation, orien...

Details

Author
jangtrinh
Repository
jangtrinh/design-os-3d-blender
Created
5 days ago
Last Updated
2 days ago
Language
Python
License
MIT

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