character-ip-designlisted
Install: claude install-skill jacky-0218-lung/character-ip-design
# Character IP Design(角色 IP 開發・超級符號法)
## Why this pipeline exists
An IP is a business object that happens to have a face. Professional IP is goal-first, not
art-first: Kumamon was a tourism strategy before it was a bear; POP MART signs artists before
products exist; San-X kills ~198 of its ~200 yearly concepts at the MEANING stage. Drawing
first and thinking later produces wallpaper with eyes — pretty, positioned nowhere, extendable
into nothing.
So the pipeline runs in three phases: **研究與策略** (market, positioning, worldview,
character interior) → **設計** (the Super Symbol method: one amplified feature, visual
subtraction, budgeted charm, style consciously chosen, everything verified) → **商業化**
(series planning, staged rollout, KPIs, licensing readiness). The design phase manages three
budgets: identity (ONE symbol), charm (small, never zero), style (choose once, commit at 80%).
## First run: the intake form(初始化界面)
The very first thing this skill does on a new brief is collect a structured brief. If the user
has not already pasted a filled brief, present the intake:
- **Interactive environments (Cowork/desktop)**: ask the intake questions below as ONE batched
multiple-choice form via the question tool (e.g., AskUserQuestion). You may also offer
`assets/intake-form.html` — a self-contained page the user fills and whose "Copy brief"
output they paste back — for users who prefer a form UI. Either way it is ONE round.
- **Plain chat / headless**: ask the questions as o