game-qalisted
Install: claude install-skill itsjavi/skills
# Verify a game or asset integration
Read [shared context](../../references/shared-context.md), project preferences and the task's actual changed files. Use
the scope and selected review policy to choose checks. For read-only reviews, report missing preferences without making
unrelated changes.
## Separate the evidence
- Structural checks: files, imports, paths, resource metadata, sprite layout, rig/clip presence and asset hashes.
- Functional checks: actual gameplay state, input, collisions, action/recovery behavior, progression and save/load.
- Visual checks: real renderer output, continuous animation and comparison with the approved references at matched
camera and size.
- Performance checks: real-time profiling at the target workload, performed through game-optimization.
A passing structural test cannot establish attractive anatomy or fluid animation. A fixed-fps movie cannot establish
runtime frame rate. A short desktop profile cannot establish iPhone thermal or memory behavior.
## Test the meaningful paths
Use isolated save slots or a temporary project copy. Import the final asset, not a fixture or earlier revision. Record
the asset/source hashes that were actually tested. Read errors from the current run separately from historical editor
logs.
Exercise the complete scoped loop and its failure/recovery path. Check continuous traversal across boundaries, repeated
actions, pause/resume, focus loss, and the configured input methods. Test actual global overlays and