← ClaudeAtlas

game-exportlisted

For GameGen projects, prepare and verify Godot exports for the configured platform and delivery stage, including reproducible local builds and signing when device or store delivery is requested.
itsjavi/skills · ★ 1 · Web & Frontend · score 74
Install: claude install-skill itsjavi/skills
# Export the configured game delivery Read [shared context](../../references/shared-context.md), ready preferences and the selected delivery stage. Inspect the installed Godot version/export templates and platform toolchain. Use current official documentation for export and signing details that vary by version. Do not expand an editor preview request into store distribution. For editor delivery, verify the runnable scene, controls and source files. For local builds, configure the appropriate export preset and create a reproducible package. For device/store delivery, use already authorized signing configuration and resolve genuinely missing account/toolchain access. Keep credentials and signing secrets in their supported local stores, outside preferences and the plugin. ## Package deliberately Use the configured minimum OS/device, orientation, rendering path, input methods and resolution strategy. Verify that required textures, animations, audio, localization and data resources enter the export while source art, diagnostic videos, test saves and secrets remain outside the runtime package. Preserve the project main scene and resource identifiers. Document or script the actual reproducible export command with configurable paths. Do not pretend export templates, provisioning or connected devices are available before checking them. ## Verify the packaged result Launch the actual exported application or deploy to the authorized test device. Test startup, the core loop, contr