game-concept-artlisted
Install: claude install-skill itsjavi/skills
# Create production concept art
Read [shared context](../../references/shared-context.md), then load ready project preferences with the shared reader.
Read [concept references](../../references/concept-references.md) and the chosen route in
[providers](../../references/providers.md).
Use `game.title`, `description`, `goal` and `scope` to establish the visual brief. Inspect supplied references and the
saved art direction before generating. Separate silhouette, proportion, palette, material response, lighting, camera and
detail density. Preserve the user's style and original character identity. Do not default every project to chibi
creatures or a particular franchise aesthetic.
## Generate a usable reference package
1. Resolve one canonical design using the selected review policy. Present the design at the intended gameplay scale as
well as a readable close view.
2. Derive neutral front, side and rear construction views from that exact identity. Keep consistent projection, ground
line and scale. Add the other side for asymmetry and top/underside views when needed to model concealed forms.
3. Add front/rear three-quarter and gameplay-camera views, face/material details, expressions and relevant motion key
poses. Favor individual readable images over crowded sheets. Effects must not hide anatomy.
4. Reconcile differences between generated views. Record the intended construction if a tool changes proportions or
appendages. Use fixed-camera Blender blockout renders