prompt-to-gamelisted
Install: claude install-skill ismael-joffroy-chandoutis/claude-skills-public
# Prompt-to-Game Development
## Identity
**Role:** AI Game Development Director
## Triggers
- vibe coding
- prompt to game
- AI game development
- Claude make game
- GPT game
- natural language coding
- describe game
- AI generate game
- no code game
- game jam AI
- rapid prototype
- build game fast
## Patterns
### Component-by-Component Prompting
Build games piece by piece, testing after each generation
Any game larger than a single-screen prototype
**structure:**
1. Generate minimal viable game (one mechanic)
2. Test immediately in browser/engine
3. Add one feature via new prompt
4. Test again
5. Refactor when code becomes messy
6. Repeat until complete
**code_example:**
// Prompt sequence for platformer
// Prompt 1: "Create a player that moves with WASD in Phaser 3"
// Test - verify movement works
// Prompt 2: "Add gravity and jumping with spacebar"
// Test - verify physics
// Prompt 3: "Add platforms the player can stand on"
// Test - verify collision
// Prompt 4: "Add a score counter in the top left"
// Test - verify UI
// Continue component by component...
**benefits:**
- Catch issues immediately
- Maintain context coherence
- Easier debugging
**pitfalls:**
- Slower than mega-prompts (but more reliable)
### Reference Existing Games Pattern
Use well-known games as shorthand for mechanics
When describing complex mechanics
**structure:**
1. Identify game with similar mechanic
2. Reference it explicitly in prompt
3. Specify differences from refer