roblox-monetizationlisted
Install: claude install-skill ibrohim1234567881717/game-dev-ai-skills
# Roblox Monetization
## Purpose
Purchases involve real money, which makes every failure mode expensive in a way
gameplay bugs are not. A player who pays and receives nothing files a complaint;
a duplication bug in a purchase flow is an unbounded loss.
Roblox's purchase API has one subtlety that causes most of these problems:
**`ProcessReceipt` may be called more than once for the same purchase**, and it
is your handler's job to make that harmless. Treating it as a
"purchase happened, grant the item" callback is the defect.
Treat this skill with the same rigour as `roblox-security`. It is a security
skill that happens to be about money.
## When to use
- Implementing developer products, game passes, or subscriptions.
- Auditing an existing purchase flow.
- Players report paying and not receiving.
- Investigating duplicated purchased items or currency.
- Adding a new purchasable, into a flow that already exists.
## When NOT to use
- Auditing the general remote boundary. Use `roblox-security`.
- General player data storage. Use `roblox-datastore-persistence`, which this
skill depends on — a purchase flow is only as safe as the write underneath it.
- In-game economies with no real money, where the stakes and mechanisms differ.
## Required context
| Fact | Why it matters | Where to find it |
|---|---|---|
| Which product types are used | One-time passes and consumable products behave differently | The design |
| Whether `ProcessReceipt` is already assigned, and where |