liquid-glasslisted
Install: claude install-skill heyparsadev/liquid-glass-skill
# Liquid Glass — iOS 26 SwiftUI Skill
This skill teaches Claude how to design and implement UIs using Apple's **Liquid Glass** material system introduced with iOS 26 / Xcode 26 (WWDC25). It covers the full SwiftUI API surface, HIG principles, design tokens, motion, accessibility, performance, anti-patterns, and a library of full-screen examples.
> **Scope.** SwiftUI only. iOS 26+ only. No legacy `Material` fallbacks — code stays clean and idiomatic.
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## When to activate
Load this skill **automatically** when any of these are true:
- Editing a `.swift` file in a project with `IPHONEOS_DEPLOYMENT_TARGET >= 26.0`
- The user mentions: *liquid glass*, *iOS 26*, *iPadOS 26*, *macOS Tahoe*, *glass effect*, *glassEffect*, *GlassEffectContainer*, *glass button*, *.glassProminent*, *tab bar minimize*, *glass material*
- The user asks to "redesign", "modernize", "make it look like iOS 26", or "use the new Apple design"
- The user is implementing nav bars, tab bars, toolbars, sheets, or floating controls that should feel native to iOS 26
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## What this skill provides
1. **API reference** for every Liquid Glass SwiftUI symbol with exact signatures → `references/01-api-reference.md`
2. **HIG principles** distilled to actionable rules → `references/02-hig-principles.md`
3. **Design tokens** (spacing, radius, tint conventions) → `references/03-design-tokens.md`
4. **Motion & interaction** patterns for morphing and interactive glass → `references/04-motion-and-interaction.md`
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