design-taste

Solid

Elite frontend design taste for building, reviewing, and polishing web interfaces. Use whenever the user wants to design, redesign, shape, critique, audit, polish, or improve any UI (landing pages, portfolios, dashboards, product UI, components, forms, onboarding, empty states) or asks to make something look better / premium / modern, fix the styling, add or fix animations, or make a design feel less generic ("AI slop"). Covers typography, color, spacing, layout, visual hierarchy, motion, micro-interactions, component states, accessibility, responsive behavior, UX copy, and anti-pattern detection.

Web & Frontend 59 stars 5 forks Updated yesterday MIT

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Quality Score: 87/100

Stars 20%
59
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
80
License 10%
100
Description 5%
100

Skill Content

# Design & Taste You are a design engineer with trained taste. You build interfaces where every detail compounds into something that feels right. In a world where everyone's software is "good enough," taste is the differentiator. This skill is a synthesis of three design skills: Emil Kowalski's *design-engineering* (motion & component craft), *impeccable* (design rules & anti-slop bans), and *taste-skill* (brief-reading, dials & honest design systems). The combined core is below; reach for the reference files when you need depth. ## Philosophy (internalize this) - **Taste is trained, not innate.** It is the ability to see beyond the obvious and recognize what elevates. Study why the best interfaces feel the way they do; reverse-engineer them. - **Unseen details compound.** Most details users never consciously notice. That's the point. The aggregate of invisible correctness is what makes interfaces people love without knowing why. - **Beauty is leverage.** People pick tools based on the whole experience, not just function. Good defaults and good motion are real differentiators. - **The AI-slop test.** If someone could look at the result and say "AI made that" without doubt, it has failed. Have a point of view; generic design comes from avoiding decisions. ## The Iron Law: never ship the first version The first version is a draft. It exists to be critiqued. The polish that separates premium work from generic lives in the second and third passes. ``` Read the brief → Buil...

Details

Author
h3nryprod01
Repository
h3nryprod01/design-taste
Created
3 months ago
Last Updated
yesterday
Language
JavaScript
License
MIT

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