evaluate-skilllisted
Install: claude install-skill grimaldost/craft-collection
# Evaluate Skill
Behaviorally evaluate a Claude Code skill — not by reading it (that is a design
review), but by **running it headless many times and measuring what it does**. The
engine that produced this collection's own scorecards ships in `scripts/`; this
skill points it at any skill.
## What it measures — three axes
1. **Triggering** — does the skill auto-activate on prompts it should (recall) and
stay quiet on near-misses it shouldn't (specificity)? Each prompt is run headless
with the plugin loaded; the run is a hit if the Skill tool fired.
2. **Correct-usage** — when it fires, does the output satisfy the skill's own
discipline? An LLM judge scores the WITH-skill output against a rubric you write.
3. **With/without** — does the skill beat the no-skill baseline? A swap-order
pairwise judge compares WITH vs WITHOUT output — a win counts only if *both*
orderings agree, else it is a tie (this cancels position bias).
Every rate carries a **Wilson 95% CI**, so you can tell signal from small-N noise.
## When to use
- You wrote or edited a skill and want to know if it actually triggers and helps.
- A description changed and you need to catch a triggering regression.
- You're choosing between two phrasings of a description.
**Not for:** a one-off manual check (just try it), or judging a skill's *design*
qualitatively — bloat, correctness, redundancy — which is a fresh-eyes review (see
the `review-panel` skill), not a behavioral eval. The two answer differe