render-3d-character-explainer

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Assemble a glossy 3D-character animated-explainer video ad (~77s, 9:16) built on an "N types of X" listicle spine — a recurring human protagonist plus a locked cast of N persona characters, one per list item. Given the per-scene i2v clips + a per-scene target-duration table + a narration track, it trims each clip to its scene window, re-encodes every segment to identical 1080x1920/30fps/libx264/yuv420p (decrease+pad, never crop) so the concat demuxer never drops frames, concats, and muxes audio — in RESTYLE mode the source ad's VO+music mix is reused verbatim, in ORIGINAL mode fresh per-scene VO (loudnorm I=-14) is mixed under an optional music bed (loudnorm I=-26). A static-still fallback loops a scene's keyframe when its clip is missing/failed, so the master always assembles; libass captions are burned last. FREE deterministic assembly (Python + ffmpeg, no bash, no paid calls); the recipe supplies the clips, keyframes, VO or source audio, and caption table and gates the paid cast-anchor/keyframe/Kling-i2v/V

AI & Automation 1,055 stars 194 forks Updated 3 days ago MIT

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Skill Content

# render-3d-character-explainer The free, deterministic renderer for the **3d-character-explainer** video ad format — the glossy Pixar-style 3D spot built on an **"N types of X" listicle** spine, where a recurring human protagonist plus a locked cast of **N persona characters (one per list item)** carry a hook → "deeper story" → cast-reveal → one beat per list item → kicker → product test → relieved payoff. This capability is the **FREE assembly stage only**. All generative work (Nano-Banana cast anchors + per-scene keyframes, Kling-V3 i2v clips, ElevenLabs VO + music, or a source ad's audio reused verbatim) happens upstream in the recipe and is handed to this capability as files. It ports the validated compose recipe from the Bristle "Six Types" restyle run (`_render_full.sh` — per-scene trim → normalize 1080×1920/fps30 → concat -c copy → mux the source audio, with a static-still fallback on any failed clip). The assembly is deterministic — iterate the cut for free, re-roll only the offending paid beat. ## Two modes - **Restyle mode** (`audio_mode: "restyle"`, the reference run) — re-tell a finished source ad, beat for beat, as 3D character comedy. The source ad's **audio mix (VO + music bed) is reused VERBATIM** (`source_audio`), and the per-scene `target_sec` table is inherited from the source's scene timing. No new VO or music is rendered. The trims must sum to the source audio length. - **Original mode** (`audio_mode: "original"`) — the ad authors its own nar...

Details

Author
gooseworks-ai
Repository
gooseworks-ai/goose-skills
Created
4 months ago
Last Updated
3 days ago
Language
Python
License
MIT

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