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the-quorumlisted

Convene a five-member expert council to pressure-test a decision. Each member reasons independently, then challenges the others in anonymous peer review, and a chairman synthesizes a calibrated recommendation with a pre-mortem and next step — delivered as an interactive HTML dashboard. Use this whenever the user is weighing a real choice, asks for a "second opinion," wants something "stress-tested," "pressure-tested," "gut-checked," or "from every angle," or types "quorum this" / "council this." Trigger on strategy, hiring, high-stakes or hard-to-reverse decisions, "should I do X," "help me decide between," "talk me out of this," or any moment where one perspective isn't enough — even if the user doesn't name the skill.
glichtenthal/the-quorum · ★ 0 · AI & Automation · score 72
Install: claude install-skill glichtenthal/the-quorum
# The Quorum A decision gets sharper when it survives disagreement. The Quorum convenes five differentiated experts who each form a verdict **independently**, then challenge each other anonymously, before a chairman calls it. The point is not consensus — it's surfaced, structured disagreement that you can actually act on. The single most important design rule: **the five members must reason independently before they see each other's work.** If they anchor on one another, you get five flavors of the same answer and the whole exercise is theater. Protect the independence above all else. --- ## Trigger Fires on `quorum this <decision>` or `council this <decision>`, and proactively whenever the user is clearly weighing a consequential choice (see description). If the decision is trivial or easily reversible and the user just wants a quick take, say so and offer the full council rather than spinning up five agents for a coin-flip. --- ## Step 0 — Intake (don't skip this) Garbage in, five confident guesses out. Before convening anyone, establish four things. Infer what you can from context; ask **one** batched question only for what's genuinely missing: 1. **Options** actually on the table (including "do nothing"). 2. **Constraints** — budget, time, irreversible commitments, non-negotiables. 3. **Success** — what a good outcome looks like in concrete terms. 4. **Reversibility & stakes** — is this a *two-way door* (cheap to undo) or a *one-way door* (expensive or impossible