ai-unity-asset-pipelinelisted
Install: claude install-skill ezBuilder/code-brain
# AI to Unity asset pipeline
Use the installed `ai-unity-asset` command. Keep provider generation, mesh
optimization, Unity import, and live visual proof as separate evidence lanes.
## Required flow
1. Run `ai-unity-asset doctor --project "$PWD"`.
2. For a new concept, run `ai-unity-asset prompt` and use ImageGen to create
four orthographic views on a plain background. Preserve the generated image,
prompt, and fingerprint sidecar as immutable references. Read
[references/imagegen-prompts.md](references/imagegen-prompts.md) for fixed
prompt fields and bulk rules.
For era production, run `ai-unity-asset prompt-batch`; when ChatGPT To Codex
is available, consume its queue exactly as documented in
[references/chatgpt2codex-asset-factory.md](references/chatgpt2codex-asset-factory.md).
3. Generate a mesh only through a provider the user has authorized. Never read
or print API keys. Paid providers and gated model access require explicit
approval.
4. Run Blender normalization: bottom-center pivot, meters, UV preservation,
material consolidation, LOD0/LOD1/LOD2, full wheel clearance, and FBX plus
GLB export.
5. Use `ai-unity-asset catalog` for broad 1950-2999 production. Add an
archetype record whenever an existing modular recipe fits; add Python only
when a genuinely new topology recipe is required.
6. Publish into Unity with `ai-unity-asset publish` or use the complete
`ai-unity-asset fleet` flow for the bundled Transport Tycoon vehicle f