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seedance-cameralisted

This skill should be used when the user asks for camera movement, shot scale, lens feel, framing, one-take direction, dolly, pan, tilt, push-in, handheld, aerial, macro, or camera-transfer guidance for Seedance 2.0.
durang/skills · ★ 1 · AI & Automation · score 70
Install: claude install-skill durang/skills
# seedance-camera Use one clear camera idea per short clip unless the user asks for a multi-shot sequence. The best camera direction has a start frame, movement, speed, subject relationship, and endpoint. Avoid stacking moves that fight each other, such as drone rise, dolly-in, handheld shake, and orbit in the same five-second shot. Load `[ref:quick-ref]` for prompt assembly, `[ref:cinematography-shot-language]` for professional shot contracts, and `[ref:vocab/zh]` or `[ref:vocab/ru]` when camera wording must be multilingual. ## Intent When a user asks about camera, they are really asking where the viewer's body stands and what the viewer is made to feel from there. Camera grammar is empathy mechanics: a push-in is leaning closer, a locked frame is holding your breath. Choose the move that puts the audience where the user's feeling lives. ## Camera Contract State: shot scale, angle, movement, speed, subject relationship, and endpoint. A prompt-ready camera phrase should be physically possible and tied to the subject's action. | Need | Strong phrase | Avoid | |---|---|---| | Emotional realization | `slow dolly-in from medium close-up to tight close-up as Character A lowers the envelope` | `dramatic cinematic zoom` | | Product reveal | `controlled slider move from silhouette to front three-quarter hero angle, ending on the label` | `dynamic product camera` | | Scale | `low-angle crane up from boots to skyline, ending behind the character's shoulder` | `epic wide moving s