world-builderlisted
Install: claude install-skill devkindhq/ideogram-ai-toolkit
# World Builder
A trained custom model locks one character's likeness. It does not, by itself, tell you
what that character's *world* looks like — the palette its packaging uses, whether it
has a village, what its landmarks are, whether "family" scenes read as a community or as
a crowd of clones. This skill is the staged pipeline for answering that, developed over
several real sessions building out the world around PorchPing's mascot ("Ding-Bot") and
generalized here so it applies to any already-trained character.
The whole pipeline is sequenced around one constraint: **every image that uses the
custom model spends training-specific budget and risks compounding whatever quirks the
model has (see `references/character-batch-discipline.md`), so cheaper no-model passes
come first, cheaper batches come before expensive ones, and nothing gets called "done"
without a human visually reviewing it.**
## Prerequisite — do not start without this
A custom model must already exist for the character, trained via the
`custom-model-training` skill (dataset → `train_model` → `get_model` polling →
`custom_model_uri`). If the user hasn't mentioned a `custom_model_uri`, ask for it or
run `mcp__ideogram__list_models` to find it before doing anything else. Don't start
generating "world" images against a character description alone — the entire point of
this pipeline is testing how a *trained* model behaves across many contexts, not
describing the character freshly in each prompt (which `charac