layout-paradigms-and-consistency
SolidA layout is not a neutral container — choosing the right layout paradigm (feed, board, table, canvas, master-detail, dashboard, gallery, timeline, map, single-focus, narrative long-scroll) is a design decision that shapes how content is understood. Landing and marketing pages get a product narrative framework — hook, problem, USP, value props, proof points, how it works, stakes, CTA — used to review whether the page carries a visitor to a decision. Once chosen, the same paradigm and page skeleton must be reused consistently across the application so users build one mental model. This is consistency at the macro scale, above component and token consistency. Use when deciding the overall structure of a screen, designing page templates, or reviewing whether screens across a product feel like one coherent application.
Install
Quality Score: 85/100
Skill Content
Details
- Author
- dembrandt
- Repository
- dembrandt/dembrandt-skills
- Created
- 3 months ago
- Last Updated
- 2 days ago
- Language
- JavaScript
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
content-layout
Use when designing visual layout for Xiaohongshu carousel content, organizing information on images, creating easy-to-read text overlays, or structuring multi-slide content for maximum engagement and readability
typography-layout-systems
Use when composing type in space rather than sizing it — deciding how a poster, hero, editorial spread, dashboard, or landing page is structurally organized. Also use when a layout feels arbitrary, elements float without relationship, a grid is being applied by reflex, or a composition needs deliberate tension or movement.
component-family-consistency
Buttons, inputs, pills, badges, calendars, and other interactive components form a visual family — they share the same border-radius, colour logic, shadow scale, border style, and spacing rhythm. Inconsistency between them breaks the sense of a coherent product. Use when building or reviewing a component library, design system, or any set of UI components.