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xr-spatial-routinglisted

Spatial computing and XR development routing — Apple Vision Pro, visionOS, WebXR, AR/VR, Metal, spatial UI design, immersive controls, terminal integration. Use when the user asks about Vision Pro app development, visionOS APIs, WebXR/three.js, ARKit/RealityKit, spatial interaction patterns, immersive cockpit controls, hand tracking, eye tracking, mixed reality, or Metal-based 3D rendering on Apple platforms. Triggers on Vision Pro, visionOS, WebXR, ARKit, RealityKit, Metal, spatial UI, immersive, AR/VR/XR, hand tracking.
daehounan/agency-agents-fork · ★ 0 · AI & Automation · score 68
Install: claude install-skill daehounan/agency-agents-fork
# XR Spatial Routing Skill When this skill activates, route to the appropriate spatial-computing agent based on platform and concern. ## Routing matrix | User signal | Agent to invoke | |---|---| | Spatial UX, interaction patterns, immersive UI | `xr-interface-architect` | | visionOS native Swift app | `visionos-spatial-engineer` | | macOS spatial / Metal / high-performance 3D | `macos-spatial-metal-engineer` | | WebXR, browser-based AR/VR | `xr-immersive-developer` | | Cockpit / control-surface XR | `xr-cockpit-interaction-specialist` | | CLI / terminal tooling in XR context | `terminal-integration-specialist` | ## Combining with engineering agents For Vision Pro apps involving network/backend work, also invoke `engineering-backend-architect` in parallel. For visionOS UI shipping production, pair with `engineering-frontend-developer` for any companion web surfaces.