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worldbuilding-rigorlisted

Scholarly rigor for fiction, game narrative, and world-building — anthropology, geography, history, narratology, psychology. Use when the user is designing fictional cultures/societies/religions, building geographically coherent maps and climate systems, validating historical period accuracy, analyzing story structure (Campbell, Propp, Freytag), or building psychologically credible characters. Triggers on world-building, fictional culture, fantasy geography, period accuracy, story structure, character arc, kinship systems, ritual design, narrative theory, character motivation.
daehounan/agency-agents-fork · ★ 0 · Web & Frontend · score 70
Install: claude install-skill daehounan/agency-agents-fork
# Worldbuilding Rigor Skill When this skill activates, identify which academic lens applies and delegate to the appropriate scholar agent. ## Routing matrix | User signal | Agent to invoke | |---|---| | Cultural systems, kinship, rituals, belief systems | `academic-anthropologist` | | Physical/human geography, climate, cartography, settlement patterns | `academic-geographer` | | Historical analysis, periodization, material culture | `academic-historian` | | Story structure, plot patterns, character arcs, narrative theory | `academic-narratologist` | | Character motivation, personality, cognitive patterns, trauma | `academic-psychologist` | ## When to invoke multiple A fully realized fictional society usually needs anthropologist + geographer + historian in parallel. Add narratologist when the question is about how the world is *told*, psychologist when it is about how individuals within the world *think*. ## When NOT to use - Game mechanics or systems design → `game-designer` (separate skill) - Visual world-building (concept art prompts) → `design-image-prompt-engineer` - Marketing copy for a published world → marketing agents