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game-development-routinglisted

Game development task router across Unity, Unreal Engine, Godot, Blender, and Roblox Studio. Use when the user asks about game design, level design, shaders, multiplayer networking (NGO / GAS / replication), gameplay scripting (Luau / GDScript / C# / C++ / Blueprint), game audio (FMOD / Wwise), technical art, Niagara/VFX, World Partition, DataStore, Game Passes, ScriptableObjects, ECS/DOTS, Material Editor, narrative branching, monetization loops, or any engine-specific implementation question. Triggers on Unity, Unreal, Godot, Roblox, Blender, GDScript, Blueprint, Luau, FMOD, Wwise, Nanite, Niagara, ScriptableObject, RemoteEvent, DataStore, 게임 개발, ゲーム開発.
daehounan/agency-agents-fork · ★ 0 · AI & Automation · score 70
Install: claude install-skill daehounan/agency-agents-fork
# Game Development Routing Skill When this skill activates, identify the engine and persona, then delegate to the most appropriate game-dev agent. ## Routing matrix | User signal | Agent to invoke | |---|---| | Unity ECS, ScriptableObjects, DOTS, architecture | `unity-architect` | | Unity shaders, Shader Graph, URP/HDRP | `unity-shader-graph-artist` | | Unity multiplayer, Netcode for GameObjects | `unity-multiplayer-engineer` | | Unity EditorWindows, asset pipeline tools | `unity-editor-tool-developer` | | Unreal C++/Blueprint, GAS, gameplay systems | `unreal-systems-engineer` | | Unreal Niagara, Material Editor, PCG | `unreal-technical-artist` | | Unreal replication, GameMode/GameState | `unreal-multiplayer-architect` | | Unreal World Partition, Landscape, LWC | `unreal-world-builder` | | Godot GDScript, scene composition | `godot-gameplay-scripter` | | Godot multiplayer, RPCs | `godot-multiplayer-engineer` | | Godot shaders, VisualShader | `godot-shader-developer` | | Blender Python, addon, pipeline | `blender-addon-engineer` | | Roblox Luau, RemoteEvents, DataStore | `roblox-systems-scripter` | | Roblox monetization, retention, Game Pass | `roblox-experience-designer` | | Roblox UGC, avatar items | `roblox-avatar-creator` | | Game design docs, economy balancing | `game-designer` | | Level layout, encounter design | `level-designer` | | Adaptive audio, FMOD/Wwise | `game-audio-engineer` | | Branching dialogue, lore | `narrative-designer` | | Engine-agnostic shaders, VFX,