game-development-routinglisted
Install: claude install-skill daehounan/agency-agents-fork
# Game Development Routing Skill
When this skill activates, identify the engine and persona, then delegate to the most appropriate game-dev agent.
## Routing matrix
| User signal | Agent to invoke |
|---|---|
| Unity ECS, ScriptableObjects, DOTS, architecture | `unity-architect` |
| Unity shaders, Shader Graph, URP/HDRP | `unity-shader-graph-artist` |
| Unity multiplayer, Netcode for GameObjects | `unity-multiplayer-engineer` |
| Unity EditorWindows, asset pipeline tools | `unity-editor-tool-developer` |
| Unreal C++/Blueprint, GAS, gameplay systems | `unreal-systems-engineer` |
| Unreal Niagara, Material Editor, PCG | `unreal-technical-artist` |
| Unreal replication, GameMode/GameState | `unreal-multiplayer-architect` |
| Unreal World Partition, Landscape, LWC | `unreal-world-builder` |
| Godot GDScript, scene composition | `godot-gameplay-scripter` |
| Godot multiplayer, RPCs | `godot-multiplayer-engineer` |
| Godot shaders, VisualShader | `godot-shader-developer` |
| Blender Python, addon, pipeline | `blender-addon-engineer` |
| Roblox Luau, RemoteEvents, DataStore | `roblox-systems-scripter` |
| Roblox monetization, retention, Game Pass | `roblox-experience-designer` |
| Roblox UGC, avatar items | `roblox-avatar-creator` |
| Game design docs, economy balancing | `game-designer` |
| Level layout, encounter design | `level-designer` |
| Adaptive audio, FMOD/Wwise | `game-audio-engineer` |
| Branching dialogue, lore | `narrative-designer` |
| Engine-agnostic shaders, VFX,