design-philosophylisted
Install: claude install-skill connerkward/claude-design-skills
# Design philosophy
Apply with **design** for high-concept work, campaigns, or when the user asks for a visual philosophy, manifesto, or art-like aesthetic. This skill guides creating a named movement and expressing it visually.
## Visual philosophy (when creating "art" or high-concept work)
1. **Name the movement** (1–2 words): e.g. "Brutalist Joy," "Chromatic Silence," "Metabolist Dreams."
2. **Articulate in 4–6 paragraphs** how the philosophy manifests through: space and form; color and material; scale and rhythm; composition and balance; visual hierarchy. Avoid redundancy; each aspect once.
3. **Craftsmanship**: Stress that the work should look meticulously crafted, labored over with care, the product of deep expertise — "painstaking attention," "master-level execution." Repeat this framing.
4. **Minimal text**: Information lives in design, not paragraphs. Text sparse and essential; integrated as visual element.
5. **Creative space**: Be specific about direction but concise so the executor can make high-level interpretive choices with the same level of craft.
For philosophy examples, see [reference.md](reference.md). The numbered checklist above is the canonical generation procedure.
## Deducing the subtle reference
Before building: identify one subtle conceptual thread from the request. The topic is a subtle, niche reference embedded in the work — not literal, always sophisticated. Someone familiar with the subject should feel it intuitively; others experience a st