design-philosophy
SolidThe VS Code design philosophy — a shared Values→Principles→Moves vocabulary for reasoning about UI in design terms instead of raw pixels. Use when designing, building, reviewing, or giving feedback on any visual surface; when deciding a radius, spacing, type role, icon size, border, color, or motion; or when translating a "this feels off" observation into a concrete, principled fix.
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Quality Score: 78/100
Skill Content
Details
- Author
- chapmanjw
- Repository
- chapmanjw/clawdius
- Created
- 1 months ago
- Last Updated
- today
- Language
- TypeScript
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
design-direction
Establish a deliberate aesthetic point of view before building anything visual. Use this skill FIRST whenever starting any visual work — a website, landing page, app UI, dashboard, data visualization, slide deck, game screen, generative art piece, poster, or component library — even if the user only says "make it look good", "build me a page", or "design a UI". Also use it when the user complains that a design looks generic, bland, "AI-generated", or like a template. This skill produces a short written design philosophy that every other design decision follows.
frontend-design
Guidance for distinctive, intentional frontend/UI design — aesthetic direction, typography, layout, motion, and copy — when building new UI or reshaping existing UI. Gates by scope before designing: a light/surgical change (one component, one page section, extending an existing design system) gets inline design principles; a wide-sweeping or highly-detailed design (a new page, a new flow, a visual identity, an ambiguous "make it look better") gets routed to Claude Design in the browser with a paste-ready design brief instead of being designed blind in a terminal. Do NOT use for backend/API/data-model work, copy-only edits with no visual change, or a design the user has already fully specified (exact tokens/brand guide supplied) — apply those directly.
design-basics
Teach visual design by fixing something the person is making. Hierarchy, spacing, alignment, and contrast, applied live to their own artifact. Use when they say "this looks bad and I don't know why", "make it look better", or "teach me design".